Trace is a production tracking tool built for 3D teams. Assign tasks, review in real time, and design custom workflows—all in one place. No more juggling 5+ apps—Trace keeps your pipeline clean, fast, and connected.
@nerissah lol trueeee - if you had told any of our engineers that they would be both 3D artists + engineers within 6 months they wouldnt have believed you.
Report
Amazing! It's good to have a tool that can escalate to various team sizes while mantaining everything that is needed to produce good 3D for your needs!
@kristhian_florez yessir 🫡 we'll be taking all of those considerations in account as we build
Report
I loved the idea! Centralizing all 3D production in a single tool, and most importantly, built with artists in mind, is a game-changer. The amount of time and headache this will save, eliminating constant switching between five or six tools, is unreal. Congratulations on the launch of Flow; it's going to be a blast to use!
@natam_braga so excited to put this is in the hands of artists! Thanks for your kind words 🥹
Report
Isn’t it fascinating when everything becomes easier and organized? I’m very excited to give it a try
Report
Great work guys! I attended BCON a few years back and this was one of the biggest challenges and problems. Wish you guys success!
Report
It's great to see a new way to make the pipeline less complex, especially when managing artists and multiple software for the same project.
Report
This is incredibly useful! I work with many characters, and feedback sessions often run quite long. I’m really looking forward to seeing this in action.
@ekulianova thanks! Mainly game devs, product designers, animators -- people who have a lot of 3D assets to create and track through all the stages of production!
@ekulianova i haven't seen anything similar -- the closest thing is ShotGrid from Autodesk which was primarily build for animation use cases! I think we are alone (for now)!! 😅
Replies
can I help with future demos? XD
Kaedim
@diego_rodriguez15 you got it
Kaedim
i've officially gone from avid gamer of 3D to avid designer for 3D 👩🎨 excited for you guys to try it out—send any feedback my way!!
Kaedim
@nerissah lol trueeee - if you had told any of our engineers that they would be both 3D artists + engineers within 6 months they wouldnt have believed you.
Amazing! It's good to have a tool that can escalate to various team sizes while mantaining everything that is needed to produce good 3D for your needs!
Kaedim
@kristhian_florez yessir 🫡 we'll be taking all of those considerations in account as we build
I loved the idea! Centralizing all 3D production in a single tool, and most importantly, built with artists in mind, is a game-changer. The amount of time and headache this will save, eliminating constant switching between five or six tools, is unreal. Congratulations on the launch of Flow; it's going to be a blast to use!
Kaedim
@natam_braga so excited to put this is in the hands of artists! Thanks for your kind words 🥹
Isn’t it fascinating when everything becomes easier and organized? I’m very excited to give it a try
Great work guys! I attended BCON a few years back and this was one of the biggest challenges and problems. Wish you guys success!
It's great to see a new way to make the pipeline less complex, especially when managing artists and multiple software for the same project.
This is incredibly useful! I work with many characters, and feedback sessions often run quite long. I’m really looking forward to seeing this in action.
Yolk
Congrats with the launch! Interesting to know who are your typical clients?
Kaedim
@ekulianova thanks! Mainly game devs, product designers, animators -- people who have a lot of 3D assets to create and track through all the stages of production!
Yolk
@konstantinapsoma sounds great, I never heard of a solution similar to yours. Do you actually have competitors?
Kaedim
@ekulianova i haven't seen anything similar -- the closest thing is ShotGrid from Autodesk which was primarily build for animation use cases! I think we are alone (for now)!! 😅
Yolk
@konstantinapsoma it's very niche but unique:) good luck with the promotion!
A major innovation for the 3D production pipeline!
Kaedim
@jeremy_groombridge well - at least it's not 30 years old software 😅