Are We Building Interfaces the Wrong Way?
Think about your current workflow.
Design lives in Figma.
Animations are prototyped somewhere else.
Developers rebuild everything manually.
Logic is wired in after the visuals are done.
Every layer is separate.
We call this “modern UI development.”
But what if this fragmentation is the real problem?
Interfaces Aren’t Static Anymore
Today’s interfaces:
React to user state
Adapt in real time
Tell stories
Drive decisions
Create emotion
Yet we still build them like flat layouts stitched together with logic afterward.
Design → then animation → then logic.
Disconnected.
What If It Was One System?
ExodeUI is built on a simple belief:
Design, animation, and logic should not live in separate layers.
They should run as one connected runtime.
Not patched together.
Not manually synchronized.
Not fragile.
Just one system.
What ExodeUI Does
Instead of writing scattered hooks and effects, you define:
Structure
State
Behavior
And the interface executes as a system.
Design becomes interactive.
Animation becomes state-aware.
Logic becomes visual.
No glue code chaos.
A Different Mental Model
Most tools treat animation as decoration.
ExodeUI treats it as architecture.
Instead of asking:
“How do I wire this animation to this state?”
You think:
“How should this interface behave?”
That shift changes how products are built.
Curious?
If you’ve ever felt like:
“There has to be a better way to connect design and code…”
You’re not wrong.
👉 Visit exodeui.com
See how it works.
Rethink how interfaces should be built.
We’re building this with the community.
If this resonates — drop your thoughts below.
Are we building interfaces the wrong way?


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