Supabase is introducing the ability for developers to use WebSockets to build multiplayer games, collaborative apps, and support a wide array of modern real-time use cases.
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This looks cool. I look forward to play with it and integrate with some apps.
Awesome work @Supabase Team. We have implemented our own version of real time collaboration using websockets. One question - websockets are notorious for inconsistent connections to server. Is there a good logging mechanism implemented here where we can track such issues? How many retries before losing the connection? Would definitely give it a try!
That’s great feedback @ram_pasala, we have found that Elixir (which we built this with) is extremely resilient. Supabase users have used Realtime for nearly two years now, and I don’t recall any devs complaining about connection issues.
We don’t have any logging from the client side for browser issues, but I’ll flag it with the team to ensure we can find bugs and improve it over time.
Do your implementation is open source? Could I look at it?
You guys are KILLING IT. Keep up the great work. I currently use supabase for mailminder.io. Works so well I am thinking about moving all my projects over.
I've had a couple of ideas for realtime apps for a while now and this looks like something I could actually build it with! Excited to see if there's any internal tools we could built at Supabase with this! Great work team!
Been playing with Supabase a lot lately, it's awesome to see how quick they're releasing new features. Honestly it has became one of the most interesting projects ive seen in a while
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