@mattthorson Wow heard a lot about your game :)
Mainly from @russfrushtick ;)
Any advice for casual gamers who want to dip their toes into Towerfall but feel a bit overwhelmed?
@andreasklinger The best way to start is with other new players - dive into it together! The game is designed to be discovered communally by a group of friends, and you'll all quickly get a hang of it.
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Really well executed game! Love the gameplay, it really sucks you in :)
Haven't played the co-op 4-player mode yet but will definitively do so this weekend, did not play the original yet so the expansion is actually my first experience with Towerfall Ascension. I've been missing out :)
hey @mattthorson !
I don't know very much about game dev. Data/analytics is huge in web dev. I'm wondering if you use any analytics to learn more about your players? Does is affect what you decide to work on?
@mscccc I don't use formal analytics at all. When I do playtesting, I'm either in the room or watching a livestream.
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Hey @mattthorson,
Towerfall is in constant rotation on Dev Night at the Philly Game Forge. Everyone loves it!
Q: How much is "too much" in a game like Towerfall? How do you decide what special arrows, stage effects, etc. should be included, what might slow down the experience too much and needs to be cut altogether, and what needs more time in the oven? Is it a playtesting / balance thing, or do you go on your gut for most of it?
Bonus: What games are you playing right now? What's out there in the space that's inspiring you?
@rperdue awesome! Philly Game Forge was amazing with beta testing in the game's early days :)
"Too much" is super subjective, and I think your feelings on this can come to define a large part of your personal design style. I personally tend toward minimalism. But I try to accept different levels of complexity for different level sets, to help make them more meaningfully different. For example, playing on Darkfang is a lot more technical than on Backfire, etc.
But to answer your question - a combination of my gut and playtesting. I see playtesting as a way to refine my gut. Sharing the game and seeing how players react helps me develop my intuitive sense of what works or doesn't work in the context of TowerFall.
I'm playing Snakebird right now - a fantastic little puzzle game :)
http://store.steampowered.com/ap...
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Hey @mattthorson - you mentioned you were gonna draft a competitive towerfall guide, is that still in the works? boop boop boop.
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