Steam Machine - A tiny, powerful PC for big-screen gaming

Steam Machine is a tiny, powerful PC for big-screen gaming. A roughly 6-inch cube with over six times the power of Steam Deck, it plays your entire Steam library—AAA titles included—at 4K 60 FPS. Sign in and your games are right there. It runs SteamOS for a plug-and-play experience, stays cool and whisper-quiet, and pairs instantly with the Steam Controller. It's still a full PC too: install your own apps or even another OS. Powerful PC gaming made easy, right under your TV.

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The first Steam Machines launched on November 10, 2015 starting around $449.

The new Steam Machine launches June 25 allocated to randomized pre-orders... so if you want one, get in now!

However, sticker shock might prevent you from jumping in, given prices start at $1,049 (512GB), with a 2TB model at $1,349.

Valve for a lower, “affordable” price, but a global RAM/storage shortage drove component costs up and made that target “no longer viable.”

 Waiting for the first actual user reviews to start coming in before I consider getting one! But yeah, unexpected price tbh.

STEEEEEEEEEEAM MACHIIIIIIIINE

valve’s bigger contribution here is making linux less exotic for regular buyers, while continuing the software and driver work that helps everyone on linux, not just their own hardware. pairing that with hardware-software polish around things like hdmi-cec removes a lot of annoying setup gaps.

expect it to cost roughly the same as a PS5, but if that's the case, I'd probably choose the PS5 instead.

Hear me out: The Steam Machine is actually a bargain. Game developers will be targeting this exact spec for years, and the form factor and quality of life benefits make it a unique proposition. Am I going to buy one? No. I already have a modest gaming PC and I don't need another one. But I think people who claim the Steam Machine is ridiculously overpriced just don't understand what the current market is like for components.

Valve tried this in 2015 and the original Steam Machines quietly faded - mostly because SteamOS game compatibility was spotty and the price-to-performance vs a PS4 or Xbox One didn't hold up. Starting at $1,049 this time around, I'm not sure the core problem has changed. A PS5 is still $499 and runs every game made for it. The "it's a full PC too" angle is compelling on paper, but that's also exactly what the original pitch was. What's the story on SteamOS compatibility now - are we actually at a point where the vast majority of Steam's library runs without workarounds?

The timing is interesting. Steam Machines failed in 2015 largely because SteamOS wasn't mature enough and the price point competed poorly with consoles. SteamOS is in a very different place now after the Steam Deck proving it out at scale.

The "six times the power of Steam Deck" benchmark is doing a lot of work in that description. What's the actual TDP and thermal solution in a 6-inch cube? That's the number that tells you whether 4K 60fps is a marketing claim or a realistic expectation across AAA titles.

Curious whether this cannibalises Steam Deck sales or targets a genuinely different buyer.

Will this be ever launched in India?

Ouf, any extra insight worth mentioning Chris?

it’s expensive? 🫤

PC gaming is still weirdly complicated for a lot of people. A simple living-room-friendly Steam box makes sense if it keeps the freedom of PC without feeling like you have to build and maintain one yourself.

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