
Humalike
AI that doesn't behave like AI | Research & products
1.9K followers
AI that doesn't behave like AI | Research & products
1.9K followers
Today's models are capable enough. Smart enough. Fast enough. But we still feel they don’t fit in the room. Humalike is building the behavioral infrastructure for humanlike AI agents. The social skills & proactiveness your agents have been missing. APIs, models, benchmarks.
This is the 3rd launch from Humalike. View more
Humalike x GTA RP
Launched this week
A new roleplay experience. Build characters and entire AI societies with memory, personality and voice that recognize players, form relationships and react to everything around them. Live on Poland's largest roleplay server. Now, add it to yours.








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Launch Team / Built With


Humalike
Hey Product Hunt 👋 Michał here, Founding Engineer at Humalike.
I’ll be around all day answering questions about what we built, how the NPCs work under the hood, and all the weird problems that come with making AI characters actually feel alive in a multiplayer world.
This launch is especially fun for me because years ago I used to run my own GTA Roleplay server, so I know firsthand how much work goes into creating a world that feels active, social and unpredictable - and how quickly that experience breaks when there simply aren’t enough players around.
That’s one of the reasons I’m so excited about what we’re building here. These aren’t NPCs that just wait for you to press E and pick a dialogue option. They remember people, build relationships, perceive what’s happening around them and can become actual participants in the server.
We’ve already learned a ridiculous amount from running them live at scale, so ask me anything - architecture, memory, latency, voice, perception, FiveM integration, things that broke in production, whatever.
Will be here all day 👋
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Can server owners control NPC’s personality, backstory, and behavioral rules?
Humalike
@kshitij_mishra4 Yes!!
Humalike
@kshitij_mishra4 Hey Kshitji, absolutely, server owners have access to a full world generation feature, NPCs generation based on a world description you give it, and full control over groups or individual personas, world graph relationships between NPCs, gossip system... anything you can imagine, you can control ;))
FuseBase
Congrats, team! Can custom NPC groups have their own shared history or relationships with each other or how does it work?
Humalike
@kate_ramakaieva Yes!! You can have isolated NPCs or connected groups.
Build gangs, EMS teams, motorcycle clubs, businesses and original factions
Members share knowledge and group memories
One interaction can change how an entire organization sees a player
This could solve one of the biggest RP problem which is the world feeling empty when there are not enough players online. Well done!!
Humalike
@arun_pratap_singh7 Absolutely, this is exactly what we've been experiencing this last month in StrefaRP server, players get more immersed in the RP experience, they have someone (NPCs) who they can not only talk to, but actually have in game missions with them, full NPCs gameplay experience... everything we once imagined impossible, is now real and live ;))
Humalike
@arun_pratap_singh7 on point :))
Humalike
Hey! Ignacio here, Founding Product Engineer at humalike.
We're thrilled to announce the launch of AI NPCs powered by Humalike in GTA V.
It's been incredibly fun building characters that actually play with you and feel part of the server, I'll be around all day, happy to answer any questions. :))
Having NPCs remember events as witnesses could create some really interesting police roleplay scenarios.
Congrats on the launch.
Humalike
@rajesh_gupta__ 100%. tysm