Solo dev, launching Friday. My plant app does something I can't really justify on a spreadsheet: when a plant dies, instead of deleting it, it writes the plant a little goodbye. No retention math behind it, I just couldn't stand the delete button. Did I waste my time or do small "useless" touches like this actually matter to you?
I'm building mybets.gg, a "universal" tracker for sports bettors.
Most competitors rely on official APIs, which restricts them to just the major US sportsbooks. If you use European sites, crypto platforms, or local clones, you're out of luck.
For the past few months, I've been building a Windows desktop application called WindowPilot.
The idea came from a frustration I had every single day. Every morning I opened the same applications as a developer (Visual Studio, Chrome, Teams, Spotify, Postman, etc.). And then spent the next minute dragging them back to the monitors where they belong.
I play across Steam, Epic, GOG, and Game Pass, plus an emulation setup, and my "library" was really five separate launchers and a folder of ROMs I'd never bothered to organize. I wanted one place that showed everything I own and made actually playing it feel like it counted for something.
So I built GameSave (Windows, .NET/WPF). What it does today:
Pulls your Steam / Epic / GOG / Xbox libraries into one view
Tracks your play time for every game
Imports a retro/ROM collection and auto-fills box art + metadata by file hash no manual scraping, and it sets up RetroArch for you
Automatically backs up your save files so you don't lose progress
Stats, achievements, and global leaderboards across your whole library think Gamerscore, but for everything you play instead of one platform
An in-app economy with credits you earn for actually playing your games and a store to spend them to unlock features
A backlog manager that incentivizes you to finish the games you own instead of buying more
Global leaderboards where you and your games compete against others
Fully translated/localized in 40 languages
and a lot more
It's free and in open beta. Being honest about the rough edges: it's Windows-only for now, the UI's still getting polished, and the first scan on a big library can take a minute.