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10d ago

InkZen - Fluid ink focus timer with procedural audio and Metal

Most focus apps use static timers or game engines. InkZen uses Metal Compute Shaders. We built a custom fluid dynamics engine to simulate real carbon ink drying on rice paperโ€”a non-repeating visual anchor for flow. Key Differentiators: ๐Ÿ’ง Real-time Physics: Ink flow is calculated, not pre-rendered. ๐Ÿ”Š Procedural Audio: Rain & bells are generated stochastically, never looping. ๐Ÿ๏ธ Native iOS: WidgetKit & Live Activities integration. ๐ŸŒธ Divine Will: Physics-based decision making.