Most focus apps use static timers or game engines. InkZen uses Metal Compute Shaders. We built a custom fluid dynamics engine to simulate real carbon ink drying on rice paperโa non-repeating visual anchor for flow.
Key Differentiators:
๐ง Real-time Physics: Ink flow is calculated, not pre-rendered.
๐ Procedural Audio: Rain & bells are generated stochastically, never looping.
๐๏ธ Native iOS: WidgetKit & Live Activities integration.
๐ธ Divine Will: Physics-based decision making.