
InkZen
Fluid ink focus timer with procedural audio and Metal
2 followers
Fluid ink focus timer with procedural audio and Metal
2 followers
Most focus apps use static timers or game engines. InkZen uses Metal Compute Shaders. We built a custom fluid dynamics engine to simulate real carbon ink drying on rice paperβa non-repeating visual anchor for flow. Key Differentiators: π§ Real-time Physics: Ink flow is calculated, not pre-rendered. π Procedural Audio: Rain & bells are generated stochastically, never looping. ποΈ Native iOS: WidgetKit & Live Activities integration. πΈ Divine Will: Physics-based decision making.
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