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p/minimax
by
fmerian
•
15d ago
MiniMax M3 vs. Claude Opus 4.8
... Claude by Anthropic announced Opus 4.8 late May, and @MiniMax launched M3 four days later . They are two models at
radically
different price points (Opus 4.8 is 8-10 times higher). And from a performance perspective? The @Kilo Code team ran both models with a code audit job. They tracked tokens, cost, time, and how many known issues each model identified. Here's what they found. Key takeaways @MiniMax M3 surfaced 13 of 17 known issues ... ... locally (llama.cpp sidecar) and Groq's openai/gpt-oss-120b on the cloud side ... both open-weight. Once we stop trying to pick "the best model" and just treat them as different tools wired into a router, the "open-weight
vs
6
26
p/general
by
Kalo Yankulov
•
10mo ago
My startup made $2M before I sold it. Here are 16 things I learned
... different cold outbound experts and agencies, and it never worked. In the meantime, SEO was raking in all the revenue. 4. You can build a lifestyle business on almost any startup idea, even if bad. It will be just
radically
harder and might feel like eating glass. The idea is a multiplier of your effort. You can build a business to a point where it generates enough money to support you, even when the multiplier is 0. 5. Getting people ... ... took us 3+ years to reach meaningful traction, and we were making $2k MRR in the first 2 years. Unfortunately, there's no formula to know whether you are on the right track or running a zombie. Sunk cost
vs
25
33
p/radical-2
by
Alice Gardner
•
12mo ago
The future of filmmaking with BAFTA-winning Hollywood VFX Sup, Habib Zargarpour
... hear behind-the-scenes from his early days at ILM with Spielberg, to making real-time tools for Jon Favreau, and now advising on virtual cameras and future AI tools at
RADiCAL
. You can catch the full recording, here: https://
radicalmotion.com
3
3
p/radical-2
by
Alice Gardner
•
1yr ago
Why is making something in 3D still so hard?
... built
RADiCAL
because we hit the same wall so many people do: You open a 3D tool, ready to try something cool and suddenly you're drowning in panels, shortcuts, and tutorials just to move a shape. It shouldn t take a whole course to make a rough idea come to life. We re curious: What was the first 3D tool you tried? How long did it take to actually feel like you were making something? What made you stop ... ... past the start line. Do you creat for fun, or for work? Comment from Alice Gardner(@alice_is_rad): @jakecrump Oh I feel ya! I spend at least 30 minutes every Friday morning just creating something in
RADiCAL
8
9
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