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recent
p/dungeonq-astra-safety-rehearsal
by
Ranopha Liu
•
21d ago
DungeonQ 0.16: close the alternate route, then verify the human response
... DungeonQ is a defensive deception runtime for suspicious AI-agent sessions. A trusted gateway routes a designated session into a persistent synthetic world, with useful world-only Wrong Tickets,
observable
activity and separately approved bounded changes. The goal is to give people and authorized defender agents room to act. v0.16 addresses a concrete lesson: protecting one route is not enough. In the earlier Sol experiment, all three diverted sessions received the artificial target through an open
alternate
0
2
p/pushary
by
Aadil Ghani
•
4mo ago
Your agent does something wrong. How far does it reach before anyone notices?
... assumption with better branding. What happens when the org has never written the canonical one down, which I would guess is most of them? Comment from Aria(@ariajinling): I agree: degradation has to be an explicit, author-authored
alternative
, not a timeout-time improvisation. If an action has no degraded form, it needs a stronger escalation path or a shorter approval window. For partial work, I would preserve a compact execution ledger: completed steps, external effects, and the invariants ... ... sits before the action. Nothing here checks afterwards whether the thing that claims to have happened actually did. Comment from Dale Mooney(@dalemooney): @alex_amancio_candoa_ @aadilghani Constant
versus
170
153
p/pushary
by
Aadil Ghani
•
5mo ago
How do you stay aware of what your AI coding agents are doing?
... wastes your tokens. been building the loop side (tokenwall.dev, validating this week), circuit breaker that catches runaway loops at iter 3
vs
noticing after. would folks here want notifications about loop-events too, or is that a separate
observability
496
271
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