Jason Dainter

Weld - Be creative without code – Interactive content tool

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Create visual, animated, interactive content for any platform:

• Free-form design tool

• Embed in your website

• Responsive design

• Interactivity and animations

• Analytics, A/B-testing and scheduling

• Collaborate with your team

In February 2015, we launched v1 of Weld, then more of a prototyping tool. Today, it’s much more than that.

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andres martinez
Hi everybody. I’m Andres, Lead Designer at weld. First of all, Thank you so much for the support. you guy are amazing! We build a tool that is simple but powerful. Allowing people how can not code to craft things. We spend a lot of time thinking how to make it simpler, how to make it faster. And we try to avoid any kind of “programer lingo” making the app accessible for anyone. Not technical knowledge required!
Gene Fan
@ampeyrou great looking product - congrats!
andres martinez
@0x11ff thanks you very much, thanks you in behalf of the whole team @ weld!
Marcus Karoumi
Love this! //Proud Swede!
Eric Watson
Wins the best name award in this category!
Tom Söderlund
@ericwattage Thanks! Yeah the idea is that you will "weld" apps and prototypes instead of coding them. :-)
Tom Söderlund
Wow! Thanks for all the votes, and all the new people flowing in! I wanted to take the opportunity to share a bit of Weld's philosophy. What you see today is Weld 1, with a focus on interaction design. We will emphasize visual design and interactivity in upcoming releases. Here's what we believe: 1. There's not enough prototyping being done. Prototypes enable faster iterations, and more iterations equal a better product in the end. 2. All screens should be handled as one. Screens are becoming more fragmented: phones, TVs, watches. We need smart responsive tools to work with this. 3. Similar approach to platforms (e.g. web vs. native apps). In an early phase of product development, you might not even know what platform you should develop for. 4. Interaction design, visual design, and interactivity/programming are three processes that currently are serialized, but can be parallelized for time and cost benefits. Thanks!
Greg Gilbert
@tomsoderlund Can you explain us how you got the idea and the vision you're trying to execute?
Henric Malmberg
An iOS version is not in immediate roadmap but the prototypes you make with weld are published on the web and runnable on any modern device, iOS included. You can even create/edit your prototypes on iOS. Works well on the iPad's big screen for example.
Esteban Contreras
Weld is awesome.
Frederick Tubiermont
Really well executed. It deserved vote #721 ;-)
andres martinez
@spencerrwise Probably Tom or Henric can explain this a little better than me. My contact with invision was really short and some time ago. But based in what i remember invision allow you to import image and made links between screens. In my own personal opinion, the first big difference is responsive design. I don’t remember if invision give you the chance to make the version require for responsive desing without the duplication of assets for every screen. Another difference: Weld lives and “is” the web. Exactly the same technology, Fonts render exactly like in the web, colours are the same, Antialiasing, effects, transitions, etc etc. It’s not about pixel o vector representing the web. is the web representing the web. But is important too what we have en common. And probably in Both companies we understand the importance of prototype more and more. Hope it helps and thanks very much for your kind words!
Niv Dror
Coooool. So simple.