Jason Dainter

Weld - Be creative without code – Interactive content tool

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Create visual, animated, interactive content for any platform:

• Free-form design tool

• Embed in your website

• Responsive design

• Interactivity and animations

• Analytics, A/B-testing and scheduling

• Collaborate with your team

In February 2015, we launched v1 of Weld, then more of a prototyping tool. Today, it’s much more than that.

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Tomas Ruta
Great stuff. Could you tell us how you differ to Marvel and Flinto?
Tom Söderlund
@tomasruta Marvel, Flinto, InVision allow you create clickable prototypes out of a finished design, whereas in Weld you create it from scratch. Main benefits: 1. The ability to create responsive prototypes that adjust themselves to your screen size. 2. Since you don't have to export, upload, and mark up images from a separate design software, you can iterate faster. As @otymartin wrote above: “I use Sketch for design, then InVision for interactive demos. Weld replaces both.”
Luffrj G C
Hi @tomsoderlund Congratulations for your excellent tool! I have some questions, ok? :) Template is exportable? Can I put code within the layout, what? Can I change the html/css within the layout? SEO friendly? In the future think in API?
Tom Söderlund
@luffrj Hi! Great questions: 1. We allow web publish and embed, but not export. 2. Yes, you can build custom objects with HTML/CSS/JavaScript. Most content in the Weld Library is built this way. The philosophy is, if Weld takes you 90% to your complete product, you can add code for the last 10%. 3. SEO friendly yes! 4. Right now, the only API is the custom objects. What would you like to see in a Weld API? PS Here's the Weld Action Blocks we just launched https://www.producthunt.com/tech...
dos4gw ♫
Hey guys, a couple of comments from a UX guy (currently trying Weld out for a short project): - Is there any way to import images at their original resolution and size? Resizing everything I import is fucking tedious. - Is there some way to copy + paste from Snip or Photoshop? Overall I feel like I could use this to create the design I want to communicate to developers and product stakeholders - so congratulations on cracking that! None of the other web-saas prototyping tools that I've used have hit this milestone yet. Hooray!
dos4gw ♫
Ok, so after an afternoon with Weld, I've come to the conclusion that it's not a good fit for me yet. I think this is mostly because of the image controls - there's no way to quickly add an image at the original size, which kills my workflow. Resizing things is very tedious and difficult to do. Resizing elements and getting placement and alignment right is also tricky due to the number of overlays e.g. the 'double click to upload image' overlay which is really in the way on a small image. There's also no way to lock or group elements so shuffling things around is very very tedious. The interaction model is also really hard to use. I was trying to create a simple button state, which changes the button colour when toggled. I could make it change on the first click, but not change back on the second. I think a 'toggle' state is all that's missing, but the way that you edit the 'animated' state is really frustrating as well. I just want to specify 'on click of this element, change element colour to x'. The current solution makes it way too easy to fuck up and change the alignment or placement of things, and then realigning them is a real pain in the arse. Pros - constantly live updates on device is nice. Web SaaS platform is nice for portability but I can't imagine this replacing a native tool. All in all, a promising solution but I'll give it 12 months before trying again.