NPC Talk

NPC Talk Prologue

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I've been playing around with AI voices for a while and thought, what could this be used for. So I built an NPC voice scene generator. It's early days — still building — but I'd love feedback from GMs and players on what would actually make this useful at the table.

Pick a character, assign a voice from the library, type what they say, hit generate.

The humanoid voices support inline emotion tags — [whisper], [angry], [laughing] — so delivery changes without re-recording. There's also a separate engine for non-human voices (dragons, undead, demons) that produces genuinely inhuman sounds, not just a pitch-shifted human.

Everything's organised around your campaign: Campaigns → Scenes→ Dialogue. Assign a voice to a character once, reuse it every session. Add background music per scene (tavern, dungeon, combat). Download the voices as a ZIP for offline use at the table.

Free tier: 1 campaign, 10 scenes, 15 characters. Free signup, no credit card.

Built by a player with an AI audio background, not a GM — so if something doesn't fit how you actually run sessions, I genuinely want to know. Still actively building it out.

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