I've been playing around with AI voices for a while and thought, what could this be used for. So I built an NPC voice scene generator. It's early days still building but I'd love feedback from GMs and players on what would actually make this useful at the table.
Pick a character, assign a voice from the library, type what they say, hit generate.
The humanoid voices support inline emotion tags [whisper], [angry], [laughing] so delivery changes without re-recording. There's also a separate engine for non-human voices (dragons, undead, demons) that produces genuinely inhuman sounds, not just a pitch-shifted human.
Everything's organised around your campaign: Campaigns Scenes Dialogue. Assign a voice to a character once, reuse it every session. Add background music per scene (tavern, dungeon, combat). Download the voices as a ZIP for offline use at the table.
I've been playing around with AI voices for a while and thought, what could this be used for. So I built an NPC voice scene generator. It's early days β still building β but I'd love feedback from GMs and players on what would actually make this useful at the table.
Pick a character, assign a voice from the library, type what they say, hit generate.
The humanoid voices support inline emotion tags β [whisper], [angry], [laughing] β so delivery changes without re-recording. There's also a separate engine for non-human voices (dragons, undead, demons) that produces genuinely inhuman sounds, not just a pitch-shifted human.
Everything's organised around your campaign: Campaigns β Scenesβ Dialogue. Assign a voice to a character once, reuse it every session. Add background music per scene (tavern, dungeon, combat). Download the voices as a ZIP for offline use at the table.
Free tier: 1 campaign, 10 scenes, 15 characters. Free signup, no credit card.
Built by a player with an AI audio background, not a GM β so if something doesn't fit how you actually run sessions, I genuinely want to know. Still actively building it out.
π npc-talk.com