NPC Talk Prologue
I've been playing around with AI voices for a while and thought, what could this be used for. So I built an NPC voice scene generator. It's early days still building but I'd love feedback from GMs and players on what would actually make this useful at the table.
Pick a character, assign a voice from the library, type what they say, hit generate.
The humanoid voices support inline emotion tags [whisper], [angry], [laughing] so delivery changes without re-recording. There's also a separate engine for non-human voices (dragons, undead, demons) that produces genuinely inhuman sounds, not just a pitch-shifted human.
Everything's organised around your campaign: Campaigns Scenes Dialogue. Assign a voice to a character once, reuse it every session. Add background music per scene (tavern, dungeon, combat). Download the voices as a ZIP for offline use at the table.

