- Invision is a fantastic prototyping tool that I'd recommend to anyone.
I love everything about InVision.
Since I started using it 3-4 years ago they improved so many things and added really useful features. They collaborate with so many top designers of the industry that they always know what we want. I really appreciate the effort, time and love they put into their products and it's always fun to use them.
The tools I use on a weekly basis are:
InVision (Webapp); Freehand; Craft; Designbetter.co
All my designers loves the service, but I am struggling to use it, I find its UI/UX uncomfortable and not obvious. The most terrible is a mobile version of the web-site, extremely slow.
- Like this tool. Easy for using. Allows sharing your ideas with team members or clients to collect feedback right on the prototype! All the edits will be displayed online. Really a lot of ready-made blocks and prototype templates. Draftium is free (with amazing PRO package). The best prototyping tool I've used for web.
I have been testing alpha version of Draftium before the launch and must admit it has greatly simplified my work. So when I need to create a landing page, I make a quick wireframe (with copy) in Draftium and pass it on to UX designers. They already see what I want to get as a result and so we spend less time on numerous iterations.
I have yet to use it, but from the video alone, it looks like something to further speed our process.
Update: Loving this product. The makers are checking all the right boxes and what I love about it beyond the relatively generous free tier as well as the package this fits into, is the overall intent behind it. To cite a comment I made: "Absolutley love the motivation behind this: the combination of simplicity, speed and frictionless workflow paired with tasteful results," it just makes for an awesome combination not to be missed.
- Fredo Tan made this productIn our opinion, a prototype without hi-fi interactions is rather useless. For anyone. Hence, we built ProtoPie, the hi-fi prototyping tool that enables designers to create superior prototypes containing the most sophisticated interactions you could imagine as easy as pie without having to get your hands dirty with code. The gradual learning curve of ProtoPie is due to its intuitive UI which is based on the concept model and philosophy behind the product. This concept model entails that an interaction consists of an object, a trigger and a response, simplifying the whole process of prototyping. Other strong suits: - Fully utilize sensors in your smart devices for your prototypes easily. - Share and deploy your prototypes anywhere and anytime using the ProtoPie Player app or simply any web browser. - Seamless integration with Sketch and Adobe XD CC allowing you to go back and forth between design and prototyping hassle-free. More features (e.g. collaboration) and other cool stuff are on the way at this moment ;) If you have any questions, fire away :)
- Oh and take a look at Framer - design and development combined.As a Product designer, Framer does it for me.
I mostly use Craft for syncing with Invision and the library to always have the last update for the colors and text styles of our style guide. It's really useful, and I can't complain except when it makes Sketch suddenly crash. At first, I thought this was a Sketch problem, but after looking into it, I learned that Craft could be sometimes instable. Still, it's worth the risk 😉
Am a recent convert to Sketch + Craft, and the connection to InVision raises productivity dramatically. Large files with lots of artboards/hotspots still face issues synching up, though, which is a bit annoying.
- Great for animating your designs - early or later in the processI use Invision and Principle, but it will depend on the platform and how complex your prototype will be. Principle allows you to do custom animation without code. Here is a good list of prototype tools depending on learning curve, platforms and complexity. https://www.cooper.com/prototypi...
I use Principle mostly for quick demos when I try to communicate interaction ideas with my teammates. Principle is very good for this if you're not trying to create something too fancy but really want to share your ideas. Word to the makers: Keep the good work!
- I used to mostly rely on Sketch, Marvel and Keynote for prototyping, but very recently I tried Figma and found it to be a breeze. I especially loved how easy it was for me to handover to the programmer. It's all online so sharing and collaborating was pretty easy as well.
They also have a integration with Zeplin and you can export all your layers into Zeplin.
Works very well. You can export every layer or group/object as JPG/PNG/SVG.
You can copy every text layer by just selecting it and Ctrl+C (copy as text), you can see the fonts and colors for text layers as well.
You can also share your projects with your team by email invite and public link.
I've been using Figma as my main tool lately and I'm loving it. I still need Sketch for a few things here are there (like getting things done offline, but that's rare). I just really love prototyping now that I can see changes immediately (no waiting for exports or a server to sync). I also love it when I can collaborate with a writer as I design screens. We used Figma to design the App Store screenshots for Tonight! New York (also on Product Hunt) and it was so fun and productive.
- Rapid tool to create interactive prototypes starting from your hand sketches, visuals from Sketch (there's a direct integration) and others, or wireframes created with the Prott editor. Ready to then be shared with the team or user tested on web or on the Prott mobile apps. Disclaimer: I'm the Prott PM:)
- Wait! There's more. Use Sketch to make the prototypes, then put them into Craft by Invision to make clickable prototypes you can share on the web to get localized comments from collaborators on your design. You can also use Inspect by Invision to hand off the fonts, color palettes, and assets from designers to the developers. I've tried Adobe XD for over a year but for over $20/mo, the features haven't caught up to the value this Sketch stack gets me for a single $100 payment plus freemium Invision subscription - and Adobe still has a long way to go.
- I'm in love with Atomic and the team. They are very forward-thinking and build some great features that will help you communicate your intent with your team. Especially since you are new to UX Design, Atomic has both the tools and a newsletter (Product Design Weekly) to help you get better. You can read my Medium articles about prototyping tools to see Atomic in action compared to a few others.