Launched this week

prostir zvuku
A spatial nature sound mixer for Mac
408 followers
A spatial nature sound mixer for Mac
408 followers
Build a quiet room around you for focus, rest, and sleep. Mix rain, fire, ocean, wind, birds, and streams on a canvas, place each sound where it belongs, and return to the same space whenever you need it.






prostir zvuku
Hey PH! Excited to finally share prostir zvuku today😌
I made it because I wanted a nature sound app for Mac that feels more immersive and intentional than just pressing play on a loop. I kept wishing I could actually shape the space around me - place sounds where they belong, keep the mix minimal, and return to it when I need to focus or slow down.
That became prostir zvuku: a spatial nature sound mixer for Mac where you can build your own quiet room with rain, fire, ocean, wind, birds, and streams.
A lot of the work went into the small details: making it feel calm, native, and pleasant to come back to every day.
Would love to know: what do you usually use background sound for most - focus, rest, or sleep?
Happy to answer any questions and would really appreciate your feedback💪
Love the spatial canvas idea for focus/sleep—especially placing sounds where they belong. How resource-heavy is it on Mac, and do you plan presets/schedules (morning vs night)?
prostir zvuku
@leventbuilds Thanks for your support! I've tested it on many devices so far, and there hasn't been a noticeable load during long-term use, but I'll continue testing.
Regarding presets, they're already available in the Pro version, you can save an unlimited number of presets. There's no schedule yet, but that's an interesting idea, I'll add it to the backlog.
Amazing app, Yevhen! I tried to upgrade to lifetime access but unfortunately whenever I want to pay, the "pay with touch ID" section dissapears. I already restarted the app and my mac. Maybe you can help me out here. Cheers!
prostir zvuku
@adriano_villa_bascon Thank you so much!
This looks like an apple-side bug, I haven't seen this happen before. I'll take a closer look and see what I can find.
For now, please try reinstalling the app, as that might fix the issue.
placing each sound on a canvas spatially rather than just adjusting volume sliders is the design decision that makes this different. most ambient sound apps treat mixing as a loudness problem. spatial positioning changes the character of the mix in a way that volume alone can't. curious whether the positioning affects panning, reverb, or both and whether the spatial placement actually changes how the sounds interact with each other
Subscription Day
prostir zvuku
@dmitriychuta Thanks for your support! Yes, there will be an iOS version, and even an iPad version is planned.
FuseBase
@dmitriychuta @yevhen_h looking forward to iOS version as well 🤗
Jinna.ai
This should require good headphones, is it? Congrats on the launch!
prostir zvuku
@nikitaeverywhere Thanks! Regarding headphones, Spatial Audio works with any headphones, but the HeadTracking feature only works with AirPods models that support it, but it feels really cool!
DIY UX Test
A spatial nature sound mixer scratches an itch white-noise apps never quite hit — where each layer sits matters more than people realize for focus. Did the ex-Ubisoft audio background shape how you approached the spatial mix?
prostir zvuku
@oleksii_sekundant Yes, I definitely believe that sound placement has a significant impact on both perception and focus.
At Ubisoft, I worked as a UX designer, mainly focusing on accessibility features and player experience, so I wasn't directly involved in audio design, and my experience isn't really relevant here.