
Humalike
AI that doesn't behave like AI | Research & products
1.9K followers
AI that doesn't behave like AI | Research & products
1.9K followers
Today's models are capable enough. Smart enough. Fast enough. But we still feel they don’t fit in the room. Humalike is building the behavioral infrastructure for humanlike AI agents. The social skills & proactiveness your agents have been missing. APIs, models, benchmarks.
This is the 3rd launch from Humalike. View more
Humalike x GTA RP
Launched this week
A new roleplay experience. Build characters and entire AI societies with memory, personality and voice that recognize players, form relationships and react to everything around them. Live on Poland's largest roleplay server. Now, add it to yours.








Free Options
Launch Team / Built With

Floot MCPBuild and ship web and mobile apps inside Claude or ChatGPT
Promoted


Humalike
@sidraarifali love for videogames and a lot of AI :))
Dial
latency is the thing I'd actually worry about here, we deal with this on the phone-agent side at Dial and even a few hundred extra ms turns a "real-time" voice interaction into something that feels laggy and breaks immersion fast. in a multiplayer GTA server you've also got several NPCs potentially reacting to the same event at once, does perception + response run per-NPC independently, or is there some shared world-state layer that batches what's happening so you're not paying the latency cost N times over for N nearby characters?
Triforce Todos