
Humalike
AI that doesn't behave like AI | Research & products
1.9K followers
AI that doesn't behave like AI | Research & products
1.9K followers
Today's models are capable enough. Smart enough. Fast enough. But we still feel they don’t fit in the room. Humalike is building the behavioral infrastructure for humanlike AI agents. The social skills & proactiveness your agents have been missing. APIs, models, benchmarks.
This is the 3rd launch from Humalike. View more
Humalike x GTA RP
Launched this week
A new roleplay experience. Build characters and entire AI societies with memory, personality and voice that recognize players, form relationships and react to everything around them. Live on Poland's largest roleplay server. Now, add it to yours.








Free Options
Launch Team / Built With

Floot MCPBuild and ship web and mobile apps inside Claude or ChatGPT
Promoted


Humalike
Hey PH 👋 Martí here, co-founder of Humalike.
What is Humalike? The behavioral infrastructure for humanlike AI agents.
Today we're shipping AI NPCs for FiveM (GTA roleplay).
The problem
Roleplay servers depend on humans roleplaying with each other. People look for the best experience possible, but a lot of the time there just aren't enough players online, or nobody around is up for an experience with you.
How we solve it
Every AI NPC has its own identity, personality, memory and humanlike behavior.
- They recognize players and build separate relationships with everyone they meet.
- They react to conversations, clothing, masks, weapons, gunfire and FiveM events around them.
- Custom characters (and groups of them) wired into your scripts and storylines.
Turn them into functional parts of your server
• EMS patients who call for help and join medical scenarios.
• Witnesses who remember events and talk to the police.
• Guides who explain your server's activities.
• Tell an NPC to hop in your car and have a chat on the drive.
Already live on Strefa RP, the biggest roleplay server in Poland
+20,000 conversations, +300,000+ turns, +40 days of conversation. In three weeks.
Works with ESX, Standalone, QBCore, QBox and custom frameworks.
We'll be here all day reading everything!
Backed by the first investors in ElevenLabs, Revolut & more.
Still the same tiny 🇪🇸×🇵🇱 team, & still not sleeping much :))
CodeBurn
@mcarmonas Congrats on the launch. 20,000 conversations in three weeks on a live server is a real test, not a demo.
question on memory, since that's the part that usually breaks: how do you decide what an NPC keeps long-term versus forgets? With thousands of players, does each NPC store its own memory per player, or is there a shared layer the whole server's NPCs learn from, like a witness telling the police what another NPC saw? And how do you stop old or wrong memories from overriding what just happened in front of them?
@mcarmonas nice launch! this is a brilliant use of ai and also the landing page featuring characters look so real 👏
Humalike
@vipul_kumar1280 Thanks for the kind words Vipul, it doesn't only look real, but it's actually real! I encourage you to try it yourself and have your mind blown by the results ;))
Humalike
@vipul_kumar1280 tysm!!
Lancepilot
Humalike
@priyankamandal Good idea :)) We'll post clips tomorrow
Is it just me or documentation link is not accessible?
I might be your first customer. Please help me with this! @Humalike
The relationship memory is something I would like to test. Does an NPC actually treat a returning player differently versus a new one?
Lancepilot
AI NPCs that actually remember players and build relationships could completely change the feel of RP servers. This is probably the best implementation of AI in gaming 🔥
Humalike
@istiakahmad agree!
Finally, NPCs that feel like participants in the world rather than scripted dialogue boxes. Congrats!
Humalike
@subhash_kanagamani tysm!!
Pushary
cracked founders back at it again!
LFG!
Humalike
@aadilghani :)) legend