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1d ago

Developer handoff is not needed anymore!

Designers, your "developer handoff" is the dumbest workflow in tech.
You spend two weeks perfecting a screen in Figma.
Then you hand it to an engineer who rebuilds it from scratch, gets the spacing wrong, ships it in three sprints, and somehow it looks worse than the mockup.
I built Maker because I was tired of this.
It's an infinite canvas where you build real websites by talking. You describe it, it ships it, real HTML, real CSS, real code that lives on your Mac. Click any element, tell it what to change, watch it happen. Undo anything. Own everything.
No handoff doc. No "can you nudge that 4px." No begging for a billing cycle to export your own work.
Framer and Webflow sold you a beautiful prison. You design inside their walls, on their terms, and the second you stop paying, it's gone.
Maker hands you the keys instead of another cage.
Here's the uncomfortable truth nobody in design tooling wants to say out loud: The handoff was never about quality. It was about keeping designers dependent. That era is over.
You don't need permission to build anymore. You don't need to "learn to code." You need taste, and you already have it.
The walled garden is on fire.
If you're a designer who's done waiting for an engineer to make your work real, comment MAKER and I'll send you in.

1d ago

Maker Design - Where design engineers build and ship

Hot take: the design-to-dev handoff is software's most expensive lie. You mock it in Figma, someone rebuilds it in code, it ships 70% right, and everyone shrugs. Design engineers skip the handoff and build in the real thing. Maker is their canvas: your whole project is live and clickable on one infinite canvas, you point at what's wrong and it edits real code instead of a mockup, and it runs your dev server and maps every route automatically. Stop drawing rectangles and actually ship.