I've been a UX designer for 10 years. I just realized I was starting at the wrong step.
Hi PH
For most of my career, my process started the same way: open Figma, sketch the flow, refine the IA, then hand it off. I was proud of how clean my wireframes were.
Then I shipped a feature I'd spent three weeks on. Zero clicks. Not because the design was bad because nobody needed the feature in the first place.
That broke something in my thinking.
I realized I had been designing the how before anyone had validated the what.
The wireframes were beautiful. The assumption underneath them was wrong.
So I started going further upstream. Market data first. Then strategy.
Then PRD. Then only after I actually knew what needed to exist IA structure and wireframes.
Same thinking, completely different order.
It felt backwards at first. Designers are trained to reach for the canvas early. Sitting with data and information architecture before touching a single component felt like delayed creativity.
But it turned out to be the opposite. When you know exactly what you're building and why, the design decisions basically make themselves.
Question for the designers here: has your starting point in the process shifted recently?
Or do you still reach for the canvas first?
Replies
I like it and observe that to be true.
welcome Lily! 10 years in UX and shifting from "how does this look" to "should this even exist" is such an important evolution. the "zero clicks on a feature I spent three weeks on" moment is something everyone in product has experienced at least once. going upstream to validate before designing is exactly the right move. excited to see you here
Coming from both UX and product roles, I've noticed the same thing. A well-designed solution can still fail if the problem wasn't validated first. These days I spend more time on discovery, user feedback, and defining success metrics before opening Figma. It has saved a lot of unnecessary design work.