Yesterday, I announced that I'm getting ready to launch my MVP. For now, it'll only be a beta version, but I'm already thinking about things like pricing, plans, and all that fun stuff. Right now, these are the options on the table:
Freemium model (some features free, the rest behind a paywall)
Monthly plan ( 7)
Annual plan ( 59) with a discounted coupon
Multi-license packages
What would you criticise, change, or add to the pricing? If you know about a very good plugin I can inspire from and build my own according to it, please, drop them in the comments I want to learn from the best. My second question is about dealing with users who complain about pricing. From what I've seen while working with another app, people always seem to have something to say: "Make it free." "It's too expensive." "Do you have a discount?" And one thing I see a lot: people strongly prefer lifetime plans (should I consider one?) If you have any tips on how to handle these kinds of comments from users, I'd love to mentally prepare myself in advance. :D
Whenever I launched something in the past, hardly anyone knew about it. Looking back, it was mostly because I was afraid to talk about what I was building.
Fortunately, I've grown out of that. These days I talk about my product much more (maybe even more than I should ), and it's made a huge difference in getting it noticed.
I wanted to share a few things that worked surprisingly well for my Chrome extension (a LinkedIn activity tracker that alerts you before you hit LinkedIn's limits and trigger account restrictions).
Hi Makers! This thread is dedicated to you if you are: (1) launching soon or recently launched (2) looking for beta users (3) asking for feedback on a landing page First, start by helping out another maker. You can check out their launch, give their product a review or share a comment on their launch post. Once you've helped someone else out, share your product link here and BE SPECIFIC about who your target audience is and how we can help.
After being on Product Hunt for almost 4 years, I ve realised one thing.
The vast majority of people launch their product once, and that s it.
It gives me a slight feeling that the product might stop existing a few months later.
On the other hand, makers who repeatedly launch major updates give me the impression that they re serious about their product s direction. I d probably feel much more comfortable paying for a lifetime deal from them because the product is likely to still be around months from now.
Everyday, we are undoubtedly evolving as tech-enthusiasts and I believe social media is going to be a huge disruption in our lives. Do you think technologies like AI, VR, Metaverse would greatly influence the upcoming dimensions of social media. Would love to hear your perspective on what social media holds in the future?
This week I rewrote our feature descriptions. Again. Third version.
What I didn't do was write to the eight people who said "ping me when it's ready" three weeks ago.
And I guess that editing copy gives me a finished thing at the end of the day. Sending those eight emails gives me eight chances to be ignored, and no way to tell if I did it well or badly.
Building always feels like progress. Selling only feels like progress in hindsight. So I hope it's not laziness. What was yours this week?
Do you spend 3 hours trying to find a clever .com before writing a single line of code? Or do you ship the MVP and slap on whatever domain wasn t taken at the time?
I believe that when launching a product on Product Hunt, you should focus on one main feature and two supporting features that help bring the whole idea together.
When I see a new product with too many features and the whole tool feels complex, I start to lose my understanding of what it actually does.