What character type should AutoRig support next?
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Hey everyone 👋
I’m building AutoRig.online — an AI-powered rigging and animation tool for 3D characters.
The goal is to turn static 3D models into animated, game-ready assets:
Upload model → generate rig → preview animation → export.
Most auto-rigging tools are focused on humanoids, but I’m especially interested in harder cases:
- animals
- creatures
- monsters
- pets
- mounts
- birds
- insects
- dragons
- characters with tails, wings, hair, backpacks, or accessories
I’d love to hear from game developers, 3D artists, animators, and asset creators:
What type of character should we support next?
And what would make the generated rig actually useful for your workflow?
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