Kos Mos

What character type should AutoRig support next?

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Hey everyone 👋

I’m building AutoRig.online — an AI-powered rigging and animation tool for 3D characters.

The goal is to turn static 3D models into animated, game-ready assets:

Upload model → generate rig → preview animation → export.

Most auto-rigging tools are focused on humanoids, but I’m especially interested in harder cases:

- animals

- creatures

- monsters

- pets

- mounts

- birds

- insects

- dragons

- characters with tails, wings, hair, backpacks, or accessories

I’d love to hear from game developers, 3D artists, animators, and asset creators:

What type of character should we support next?

And what would make the generated rig actually useful for your workflow?

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