AutoRig.online is an AI-powered rigging and animation tool for 3D characters, animals, and non-humanoid creatures. Upload a GLB, FBX, or OBJ model, generate a usable rig, preview animations, and export for Unity, Unreal Engine, Blender, and game pipelines. Unlike humanoid-only tools, AutoRig focuses on difficult characters: animals, monsters, creatures, stylized models, tails, wings, accessories, and non-standard body shapes.
Hi Product Hunt 👋
I’m Konstantin, founder of NoDeadLine and creator of AutoRig.online.
I’ve spent years building tools for game developers, 3D artists, and digital content creators. One painful problem kept coming back: rigging and animating 3D characters is still slow, manual, and expensive — especially for animals and non-humanoid characters.
Most existing auto-rigging tools are focused on humanoids. But games, asset stores, virtual production, AI content, and indie creators need much more than humans: animals, creatures, monsters, pets, mounts, stylized characters, wings, tails, accessories, and strange body shapes.
That’s why I built AutoRig.online.
The goal is simple:
Upload a 3D model → generate a rig → preview animation → export for Unity, Unreal, Blender, or games.
This is still evolving, and I’d love feedback from game developers, 3D artists, animators, asset creators, and anyone working with 3D characters.
What character type should we support next?
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