I m excited to share that A2Viz AI has been accepted into the AltaLab Fall 2026 Cohort.
A2Viz AI is building an architecture-native multimodal workflow that helps professionals transform Revit, SketchUp, CAD, drawings, and design references into controlled, client-ready architectural visuals and motion.
From hand sketch to client-ready concept image. https://youtu.be/NEqgczV-OHY In this new A2Viz AI C2I demo, I start with a hand-drawn airport terminal sketch and use C2I to develop it into a more detailed architectural concept image. This is important because, for many architects and designers, the hand sketch is where the real idea begins. The massing is there. The composition is there. The design intent is there. With A2Viz AI C2I, the goal is not to replace that idea. The goal is to help develop it. In this workflow, the sketch helps guide: overall massing camera view roof forms terminal composition apron and aircraft relationships the original design intent Then C2I helps develop the next layers: materials glazing lighting landscape site context realism and presentation quality This allows architects, designers, and users to begin with a loose hand sketch concept and move toward a presentation-ready architectural image without losing the core idea. AI should not replace the architect s concept. It should help develop, clarify, and communicate it faster. That is what we are building with A2Viz AI C2I. One sketch. Structured references. Developed concept. Better visual communication. Built for architects. Designed for workflow. www.a2viz.com #A2VizAI #C2I #ArchitectureAI #HandSketch #ConceptDesign #ArchitecturalVisualization #ArchViz #DesignTechnology #AEC #AirportDesign #Architects #InteriorDesign #SketchToConcept
In this new A2Viz AI C2I demo, I start with one existing Revit project and generate different architectural visual directions from the same project context.
Your professional 3D model, camera, massing, and architectural details already exist.
Why spend more time rebuilding materials, adjusting lighting, testing cameras, waiting for V-Ray renders, and repeating post-production for every new visual direction?