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recent
p/self-promotion
by
Rich Fallat
•
9mo ago
Gravitas Dark Matter — shoot with your eyes on Apple Vision Pro
... spatial arcade shooter built natively for Vision Pro. Lock on with eye-gaze and pinch to fire in a 10 10 100 ft volumetric arena (Room, Arena, or full Immersive Galaxy view). Custom gravity solver,
headset
-anchored HUD, and a fresh AI-scored soundtrack. Why it s different Controller-free eye-gaze targeting that actually feels precise Real-time gravitational motion (no on-rails tricks) Short, replayable levels designed for comfy sessions Looking for Feedback on onboarding clarity (what ...
0
1
p/self-promotion
by
Rich Fallat
•
9mo ago
We built a Vision Pro eye-gaze arcade—with AI as a true copilot
... first controller-free, eye-gaze space arcade shooter for Apple Vision Pro. You stand inside an e.g. 10 10 100 ft play volume, look to lock, pinch to fire. It runs in Room, Arena, and Immersive Galaxy modes, with a
headset
-anchored HUD and a custom gravity solver for smooth, readable motion. Why this is relevant to OpenAI folks We treated AI as a full-stack teammate not just for code hints: Prototyping & engine glue: AI-assisted Swift/RealityKit snippets ...
2
13
p/general
by
Nika
•
12mo ago
Should a company like Meta be involved in military combat technology?
... technological advancements, we either keep an eye on Product Hunt, Techcrunch or the military. And that's today's case. In the morning, I read this announcement : Meta is partnering with defense tech company Anduril to develop AR/VR
headsets
for the U.S. military, starting with a new device called EagleEye. The new
headset
4
16
p/general
by
Aaron O'Leary
Featured
•
3yr ago
What do you think about Apple's new headset?
... Apple finally dropped the rumoured
headset
it's been working on at yesterday's WWDC. It's called the Vision Pro and it will sell for just about $3500. I thought it looked super impressive at the event, but it seems like the ship has kind of sailed in the whole virtual / augmented
headset
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