Reviewers mostly see Figma as the default tool for UI work because it makes collaboration unusually smooth: real-time co-editing, easy sharing, comments, browser access, and strong support for components, auto-layout, prototyping, and design systems come up again and again. Many say it helps designers, developers, marketers, and non-designers stay aligned and iterate faster. Founders of and also praise its collaboration and structured design workflows. The main complaints are familiar: lag on large files, limited offline use, some learning curve, and friction around Dev Mode or billing.
Flowtica Scribe
Hi everyone!
@Figma Motion adds timeline-based animation to the same canvas where the rest of your design already lives.
You can create keyframes, apply preset animation styles, use the Figma agent for a starting point, and then edit the motion directly on the timeline.
Dev Mode can show the full timeline, including timing values, easing curves, and keyframes. You can also copy CSS, JSON, React, or motion.dev code directly from the panel.
It is also MCP-compatible, so a coding agent can receive an animated frame with the motion context instead of guessing from a video or a written spec.
Figma also shipped a lot more at Config 2026!
This is a big step for design-to-dev handoff 🚀
Having motion timelines, easing, keyframes, and code export inside the same Figma file should reduce a lot of guesswork between designers and developers.
Curious how well the exported React or CSS matches production-ready animation code in real projects.
I think this makes perfect strategic sense for Figma to go into motion. So many users on the cuff that will now be able to contribute and create motion graphics AND, perhaps by doing so, enter new industries, e.g. Designers becoming PMMs.
minimalist phone: reduce your screentime
This is gold! I will share this with my team (we have a UX/UI designer), he may find this helpful!
ZapDigits
This is pretty cool