VberAI - AI game creation, from assets to engine

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VberAI is the AI-native production platform for game developers, art teams, and content teams. MCP plugins for Unity, Godot, and Cocos Creator let Claude, Cursor, and Windsurf operate the engine directly. AI Studio ships PSD/Figma designs to the engine and AI Super Matting handles hair-level cutouts in the browser.

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Hey Product Hunt! 👋 We're the team behind VberAI. Creating an asset is only one part of making a game. Teams still need to separate UI elements, adapt visual styles, prepare files, and bring everything into an engine. VberAI brings these steps together through AI Studio and MCP integrations. Here’s what you can do: • Split game visuals into editable layers while preserving their original layout. • Reskin complex scenes with multiple elements in one workflow. • Generate images, 3D models, animations, and audio. • Bring designs from PSD and Figma into your game development workflow. • Connect AI assistants to Unity, Godot, and Cocos Creator through MCP to work directly in the engine. Our goal is to help indie developers and small teams spend less time moving assets between tools and more time building their games. We’d love to hear from you: which part of your game creation workflow takes the most manual work today? And what would you like us to demonstrate? Thanks for checking out VberAI — we’re here to answer questions and learn from your feedback!