Mortified - The dignity-shredding party game for 2 to 15 players

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Mortified is an offline party game for 2 to 15 players, free to try on Google Play. One person installs, the whole room joins over wifi or hotspot by QR code. No ads, no tracking, no accounts. Every scenario is about someone in the room. The kind of things your group will be asked: • "The message Emma sent to the family group chat that was meant for the work one." • "Why Niall is now banned from their local pub." • "What Jake said at airport security that got the whole group pulled aside."

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I built Mortified for fun, and because I was sick of paying silly prices for expansion packs on my favourite party games. I played it with friends and they all wanted a copy, so I decided to polish it and publish. The problem I'm trying to solve is ridiculous micro transactions to unlock a game. This game has one at a low price, and that unlocks everything. You get over 120 scenarios free to make sure it works for you before buying. We've had a great time testing it and working with our community of testers to make it better each release. I really hope you enjoy it, and would love feedback both positive and negative before we start to work on the iOS port. Darren

Being able to add custom prompts to the deck would be huge for groups who already know each other well. Maybe a simple text box where the host can type in their own scenarios, and players can flag which custom prompts hit well so you can build a personal favorites list over time.

 Thanks for the feedback. We did have custom prompts available mid game, but decided to remove it due to complexity, slowing down the game evening, and giving the host too much control over what is asked. The game is fair in the sense that everyone in the room, including the host, are equally included in the rotation. Putting more control on the host actually made the game less enjoyable, and made the host think too much.

However, I think this needs explored further, and there are a few ideas on the roadmap to "favourite" scenarios, and build custom playlists based on the scenarios contained in the game - so it's good to get validation on this.

One of my issues with allowing custom prompts and building custom packs is that it negates the need to purchase the game, so I would imagine sales to unlock the packs would fall. However, the thinking is that unlimited custom scenarios could form part of the unlock, or form another unlock (although I'm really trying to stay away from too many microtransactions). More thought required on our side for this.

Thanks for the feedback. It's very much appreciated.

Would love a way to save custom prompts so we can add inside jokes from our own group to the deck, makes it feel way more personal for repeat sessions with the same crew.

 Thanks for the feedback! You're right, and we did have a custom prompts that was removed because it hurt pacing, and was originally quite complex for a quick start-up party game. It also conflicted with the IAP route to unlock the additional packs after ensuring the product works for you; as I this likely needs hidden behind the upgrade to a certain degree. Ie A Limited number of custom scenarios for free; the unlock removes this limit. And potentially allows the host to set up custom packs, favourites etc. We'll dig in to this more, because it seems to be a theme in these comments.

Thanks again. I appreciate you taking the time to comment.

Love the QR join mechanic, that's exactly what gets a group actually playing instead of fiddling with app stores. One thing I'd love to see: a quick "spicy meter" toggle before each round so you can filter out prompts that might hit too close to home for someone in the room. Makes it easier to keep things fun when not everyone knows each other well.

 Thanks for the feedback. This feature is already in the app under "Intensity" rather than a spicy meter (Which interestingly is what an LLM wanted to call it during discovery).

Every scenario is rated "Gentle", "Cheeky" or "Savage". Realistically, there's nothing too bad in any of these, but they can be taken in different contexts depending on who you're playing with. There's also a more simple screen infront of this one with presets that allow you to quickly set the night up for family, work, etc. The "work" preset will remove the Savage scenarios, because nobody wants roasted about their nights out or office relationships! Some packs may also be filtered out based on the people playing.

Thanks for taking the time to comment.

Would love a "roast the host" round that flips the script so the player with the app installed also gets put on the spot, keeps things fair and makes it feel less like one person is directing traffic.

 The host doesn't drive traffic at all - the host is also a player. The game itself selects the scenarios and places the people playing in to them; including the host. The host is treated as any other player once the game has started, and is equally weighted as a player in the game.

The host does have control over the packs, scenario intensity, and game type. But does not control the flow of a game once it has started, and is not able to pick on a particular player. It's all randomly generated by the game itself.