Gossip Analytics - AI-powered XR analytics for VR and immersive experiences

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Stop guessing what happens inside XR experiences. gossip analytics turns session data into actionable decisions with AI-powered explanations and four heatmap perspectives covering spatial behavior, movement paths, visual attention, and interactions. Detect comfort, accessibility, and performance risks early, understand where users struggle, and iterate with evidence. SDK-first for Unity, with Unreal Engine and WebXR on the roadmap. Simple subscription pricing, with no per-user fees.

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We built Gossip Analytics because XR teams are basically flying blind compared to web/mobile. In 2D products you can answer “where do users drop, what do they click, what’s confusing?” In XR/games, the most important signals are spatial and embodied—movement paths, attention, comfort/presence, and performance spikes—and most dashboards stop at raw charts. So we went AI-first: capture sessions via an SDK, visualize behavior with 4 immersive heatmaps, and add AI-generated insights + recommended next steps so teams know what to fix (not just stare at data). We’d love feedback from builders: What’s the #1 behavior question you can’t answer today in your XR app/game? Drop it here and we’ll suggest the smallest set of signals/events to instrument.