About
I’m building Gossip Analytics, an AI-first analytics platform for XR & games. My goal is simple: help teams understand real user behavior in 3D—paths, attention (gaze or simulated gaze), comfort/presence, and performance signals—so they can iterate faster and ship better experiences. I share learnings, templates, and instrumentation best practices here, and I’m always looking for feedback from builders on what signals they wish they had.
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