Launched this week
Gossip Analytics

Gossip Analytics

AI-first analytics for XR & games: paths, gaze, comfort

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Stop guessing in XR. Gossip Analytics turns XR sessions into decisions with AI explanations + 4 heatmaps (paths, hotspots, attention). Catch comfort/accessibility risks and performance issues early, and iterate faster. SDK-first (Unity; Unreal/WebXR on the roadmap). Simple subscription—no per-user pricing.
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Gossip Analytics gallery image
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Launch Team / Built With
Vy - Cross platform AI agent
Vy - Cross platform AI agent
AI agent that uses your computer, cross platform, no APIs
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Gossip Analytics
We built Gossip Analytics because XR teams are basically flying blind compared to web/mobile. In 2D products you can answer “where do users drop, what do they click, what’s confusing?” In XR/games, the most important signals are spatial and embodied—movement paths, attention, comfort/presence, and performance spikes—and most dashboards stop at raw charts. So we went AI-first: capture sessions via an SDK, visualize behavior with 4 immersive heatmaps, and add AI-generated insights + recommended next steps so teams know what to fix (not just stare at data). We’d love feedback from builders: What’s the #1 behavior question you can’t answer today in your XR app/game? Drop it here and we’ll suggest the smallest set of signals/events to instrument.