What's your master plan to get your first paying user on your current project ?

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I'll start, my project is Axolo.co and we are a tool to help developers ship code faster. We have some users and our plan to get our first paying users is to make something people want ! I will get personnaly in contact with bigger teams and ask them to pay for it after a 2 week trial.
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i will ensure the safety measures of life regarding my project, after that they will love to pay extra prices although i won’t consider that...
At Bespoke Packaging UK we strongly believe in the interests of bespoke packaging, which has multiple benefits.
I have recently launched which is yet to see its first paying user. Feedback from local users has been good, and my plan is to seed use by providing solutions to clients.
Logo designer :600€ at least to improve my job
Building up a product with instant CustDev practices as a staging ground for it
I think I want to take a chance on testing several markets until I find an awesome fit.
I would re-frame this by saying how to identify a pain point that you customer are delight to pay for your solution rather the original question. It would reshape a focus on the right direction and help you build faster.

The 'make something people want' mantra is classic, but let's be honest—that's the baseline, not the strategy. The real trick is moving from 'useful tool' to 'un-cancellable expense.'

At Mobiwolf, when we were hunting our first enterprise clients, we found that asking for money too early can actually be a good thing because it filters out the tourists. If a team isn't willing to put skin in the game after a trial, they aren't your ideal users anyway. Are you finding that the 'bigger teams' you're targeting are more concerned with the feature set, or are they getting hung up on the security/compliance vetting process? That's usually where the 'first paying user' dream dies for most developer tools.