Do you focus on monetisation and distribution before actually building your product?
On Twitter, I often come across impulsive builders. They get an idea, build it quickly, and then feel disappointed when nothing sells.
(Just because a creator has identified a problem in himself, it doesn’t mean there’s a big enough sample experiencing it.)
Every successful sale is preceded by:
Problem → Research → Problem validation → Idea → Execution planning → Development → Distribution/Monetization → Fixes & implementation → Expansion
In an ideal world, this process would run smoothly, but reality is usually bumpy.
What process do you follow?
Do you plan monetisation and distribution first, and then build?
Or do you build first and figure out marketing, distribution, and sales afterwards?
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