Distribution was our wall twice, and both times we thought it was capability.

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We have been building since late 2024. In that time we were a gen AI agency, then a voice AI company, then a procurement tool, before landing on the thing that actually worked. Every one of those pivots was decided by the same wrong diagnosis. Something was not selling, we concluded the product was not good enough yet, and we went and built more. It is a very comfortable conclusion because building is the part you control and the part you enjoy. It also has a satisfying story attached: not there yet, nearly there, one more release. What was actually happening both times was that nobody knew we existed, and the people who did know had no reason to try it this week rather than some other week. That is not a capability problem and no amount of shipping fixes it. The way we eventually found the real thing was not analysis. We ran the catalogue on ourselves, and the one item we kept reaching for was the cheapest thing on the list, the one we had been treating as a feature to sell the expensive stuff around. Two things I would tell myself at the start. First, if a customer signs and then does not use it, that is not a customer, that is a very expensive compliment, and it should be counted as churn on the day it happens rather than revenue. Second, when something is not selling, force yourself to write down the distribution version of the explanation before you are allowed to write down the product version. The product version will still be there afterwards. It just should not get to go first. Curious how many people here have made the same call. When something stalled, did you build or did you go and find out why nobody came back?

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"a very expensive compliment" is going to stick with me. I've counted a signed-then-silent customer as a win more than once and never gone back to ask why they stopped opening the thing.

agreeed

   Thanks Nikki. Arash's version of it is sharper than the one I wrote, the signed-then-silent customer is the specific case that hurts. You have been through the early distribution grind with Growently more recently than me. What was the first channel that actually returned something, rather than the one that looked like it should?

 The going back is the part nobody schedules. What helped me was changing the question. "How is it going" gets you politeness. "What did you stop doing to make room for this" gets you the truth, because if they cannot name the thing they dropped, they never actually started. Did yours go quiet right after signing, or did they use it properly for a while first? Those are two different failures and only one of them is a product problem.

This is painfully familiar. Building more feels productive because it’s measurable and fully under our control, while distribution means hearing uncomfortable answers from the market.

A rule that helps is having a short “no-build” period whenever growth stalls. Talk to active users, silent signups, and people who considered the product but didn’t move forward. Then test one distribution change before touching the roadmap: a narrower audience, clearer urgency, a different channel, or a more concrete offer.

I also agree that signed-but-inactive customers should be treated as churn immediately. Revenue can hide the problem, but usage usually tells the truth much earlier.

 The control asymmetry is the actual mechanism, better put than I had it. Building has a feedback loop you own. Distribution has one other people control, so of course the hand reaches for the first one. Curious about your no-build rule specifically. Is it time boxed, or does it key on something else? Time boxed versions broke for me every time, because there is always a build task urgent enough to justify the exception, and the exception is always granted by the person who wants it.