EchoPath XR

Built for Unity devs—drop-in smoothing layer.

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Hey Product Hunt — I’m the maker of EchoPath Smooth (EchoPath XR).

I kept running into the same issue: agents would reach the target, but movement looked robotic—sharp turns, jitter, and unstable motion when replanning. EchoPath Smooth is a drop-in smoothing layer that turns raw waypoints (NavMesh, A*, or custom planners) into stable, comfort-safe motion rails.

https://echopathxr.gumroad.com/l/echopathsmooth

What’s next: more tiers + a broader SDK for navigation + motion quality tooling (plus a Unity Asset Store release).

I’d love feedback: what’s your biggest pain point with movement quality in Unity—XR locomotion, cameras, or agents?

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