EchoPath XR

EchoPath XR

Navigation tools for living worlds

About

EchoPath XR builds navigation + motion tools for Unity—starting with EchoPath Smooth, a drop-in path smoothing layer that turns raw planner output into stable, curvature-bounded, low-jerk movement. We’re building toward an SDK for adaptive, real-time worlds: smoother locomotion, smarter path behavior, and procedural environments that can respond to living spaces (XR) and dynamic sims. Shipping practical tools now. Building the future stack next.

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Tastemaker
Tastemaker
Gone streaking
Gone streaking

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Built for Unity devs—drop-in smoothing layer.

Hey Product Hunt I m the maker of EchoPath Smooth (EchoPath XR).

I kept running into the same issue: agents would reach the target, but movement looked robotic sharp turns, jitter, and unstable motion when replanning. EchoPath Smooth is a drop-in smoothing layer that turns raw waypoints (NavMesh, A*, or custom planners) into stable, comfort-safe motion rails.

https://echopathxr.gumroad.com/l...

EchoPath XR

1d ago

Drop-in path smoothing for NavMesh & A* - Curvature-bounded path smoothing for Unity agents & XR

EchoPath Smooth converts raw planner output (NavMesh, A*, custom waypoints) into smooth, stable motion rails—reducing sharp turns and jitter in dynamic scenes. Built for XR locomotion, cameras, and AI agents where “correct” movement still feels wrong. Smooths NavMesh, A*, and custom waypoint paths Reduces jerk/spikes and sharp turns Helps movement stay stable across replans
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