Unity teams I talk to keep the real board in a browser and a sticky note in the editor. The card and the GameObject never quite match. I m building Brainloot around that gap
The web app is the studio board (cards, decks, a small Hand of what you re actually doing). The Unity Bridge puts the same cards in the editor: pin to a GameObject, prefab, or script line, then jump back. Unreal is in alpha on the same idea; Godot isn t out yet.
Brainloot is game-dev project management for Unity and Unreal teams. Collectible-card boards on the web with My Hand and Focus Mode so you work from a small active set, not an overwhelming backlog. Unity Bridge (editor dock + Scene pins) and Unreal Bridge (alpha) keep the same tasks where you build. Discord intake routes player bug reports and feature asks into your board. Share public read-only boards with your community. Web, editor, and phone on one studio board. Free to start.