Ant

Ant

Building BrainLoot - Gamified kanban

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Maker History

  • Brainloot
    BrainlootTask management for Unity teams - same cards in the editor
    Sep 2026
  • 🎉
    Joined Product HuntJuly 14th, 2026

Forums

Brainlootp/brainloot

18d ago

Game teams shouldn’t have to alt-tab out of the editor to update a ticket

Unity teams I talk to keep the real board in a browser and a sticky note in the editor. The card and the GameObject never quite match. I m building Brainloot around that gap

The web app is the studio board (cards, decks, a small Hand of what you re actually doing). The Unity Bridge puts the same cards in the editor: pin to a GameObject, prefab, or script line, then jump back. Unreal is in alpha on the same idea; Godot isn t out yet.

What exists today, short:

2mo ago

Preparing to launch Brainloot - Realtime project management inside Unity

I ve been building Brainloot for a while now

It started off as a more general project management app, but after speaking to game developers I ended up taking the Unity side much further than I originally planned

13d ago

Brainloot - Task management for Unity teams - same cards in the editor

Brainloot is game-dev project management for Unity and Unreal teams. Collectible-card boards on the web with My Hand and Focus Mode so you work from a small active set, not an overwhelming backlog. Unity Bridge (editor dock + Scene pins) and Unreal Bridge (alpha) keep the same tasks where you build. Discord intake routes player bug reports and feature asks into your board. Share public read-only boards with your community. Web, editor, and phone on one studio board. Free to start.
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