Game teams shouldn’t have to alt-tab out of the editor to update a ticket
Unity teams I talk to keep the “real” board in a browser and a sticky note in the editor. The card and the GameObject never quite match. I’m building Brainloot around that gap
The web app is the studio board (cards, decks, a small Hand of what you’re actually doing). The Unity Bridge puts the same cards in the editor: pin to a GameObject, prefab, or script line, then jump back. Unreal is in alpha on the same idea; Godot isn’t out yet.
What exists today, short:
Inbox / dump the work, then pull a small Hand so the board isn’t 80 columns of noise
Same cards update in near-realtime on web and in the Unity dock (pins included)
Optional public board share, plus a public community for docs, changelog, and feedback — guild boards stay private unless you turn sharing on
Engine integration: Unity dock + pins shipped (Asset Store still in review; sideload works)
Discord is intake only: /bug and /feature land as cards, not a Discord-first product
We’re on Product Hunt Wed 9 Sep - Product page live if you want to follow:
https://www.producthunt.com/products/brainloot
Site:

If you ship in Unity (or Unreal): do you keep tasks in the editor, in Discord, or in a browser tab you resent? What’s the actual workflow?

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