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recent
p/self-promotion
by
Aadarshkumar Jadhav
•
2mo ago
I taught myself AI game dev without a math degree. Here's the course I wish existed.
... feel like cardboard cutouts. The math gatekeeping was real. Then I discovered something that made me angry: the tools had evolved, but the learning resources hadn't. Unity ML-Agents lets you train reinforcement learning agents with visual tools.
Unreal
behavior trees are drag-and-drop. The complexity is already abstracted away. But every course still teaches like you're becoming an AI researcher instead of a game developer who wants to ship things. So I teamed up with some ... ... experts and built what I needed two years ago. AI Powered Game Dev For Beginners What's inside: Train NPCs that learn from player behavior (no, really they adapt) Build intelligent worlds with procedural AI systems Unity ML-Agents,
Unreal
0
2
p/self-promotion
by
Aadarshkumar Jadhav
•
2mo ago
I spent 3 years being afraid of AI math. Then I built NPCs that actually learn.
... games since forever. Every tutorial? "Let's start with linear algebra and gradient descent." I'm not a math person. I quit three times over two years. Then I discovered something: modern game engines (Unity,
Unreal
) have AI tools that hide the complexity. You can train an NPC to learn from player behavior without writing a single line of calculus. Nobody told me that. Every course assumed I wanted to become an AI researcher. So I built what I wished ... ... actually is: No PhD required. Zero "let's derive backpropagation" energy. You build NPCs that learn, train reinforcement agents, make worlds that react 50+ hours of "watch me fail so you don't have to" content Unity ML-Agents,
Unreal
0
1
p/happycapy
by
Min Zhou
•
1yr ago
I have some prompt tips to share
... together. Prompting Tips That Actually Work Be spatially specific. Use keywords like "left", "right", "centered", "aligned to bottom", "spaced evenly" to help the model place elements correctly. Mention device behavior. If it should behave differently on mobile
vs
desktop, say so. Ex: "stacks on mobile, grid on desktop". Use visual vocabulary. Mention familiar UI terms like "modal", "toast", "card", "hero section", or "split view" to tap into known design structures. Give UX intent. Add the why: "Add white space ... ... want to avoid scrollbars, animations, shadows, etc., say so. Don t forget empty states. Great design considers what happens when nothing is there say "show a placeholder when list is empty". Test prompt variants. Swap words like "tile"
vs
13
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