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recent
p/self-promotion
by
Sumaiya
β’
29d ago
Iβve been working on HUNCH β and itβs finally ready for people to play.
... part is figuring out what to do when something looks almost legitimate. I m sharing it here because I m at the stage where feedback is much more useful than another round of building things in isolation. If you
play
it, I d especially like feedback on three things: 1. Which scenarios felt genuinely difficult? 2. Did the game make you think differently about scam messages? 3. What would make you want to
play
0
1
p/introduce-yourself
by
Siddharth Lalwani
β’
2mo ago
Go slow, breathe, unplug from the prompts
... need to do something. It feels like we have 100 new hands to do the tasks in hand, but all of them loosely tied to us. There is one question i still dont have an answer to "" Even after
playing
with Fable, i dont see it as AGI. So, isn't the human still the critical section of optimizing further. Like can you, with the smartest model out there, be able to build something which you dont understand the prerequisites ... ... time you finish your product cycle. So retain the flexibility to adapt and dont over commit with the resources under your control like time, team size etc. 2. Yet, you cant go risk averse in how you
play
1
2
p/self-promotion
by
Luca Petrucci
β’
10mo ago
Meet People in Real Life Through Games β BGSC
... connect,
play
, and build real human relationships. Most social apps today try to bring people together but keep them staring at a screen. BGSC takes the opposite path: we use board games and RPGs to help people meet in person , have fun, talk, laugh, and build real friendships naturally, without pressure or awkwardness. And it works. With just an MVP in Italy, we ve already reached almost 3,000 users who met new friends, found gaming groups, and in some ... ... cases even found love. Because when you
play
2
3
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