Sumaiya

Sumaiya

CS grad & builder exploring AI and ideas

About

Computer Science graduate interested in AI, technology, and building things that solve real-world problems. I enjoy experimenting with ideas, learning by doing and turning concepts into actual products. Currently exploring AI, cybersecurity, data analytics and product building.

Badges

Gemologist
Gemologist
Tastemaker
Tastemaker
Gone streaking 10
Gone streaking 10
Gone streaking
Gone streaking
View all badges

Maker History

  • HUNCH
    HUNCHA game that trains you to spot scams before they fool you
    Aug 2026
  • 🎉
    Joined Product HuntAugust 16th, 2026

Forums

•

1mo ago

I made a game to test your scam instincts

I ve been working on HUNCH, a game where you re dropped into different scam scenarios and have to decide what s legit, what feels suspicious, and what you should probably stay away from.

The idea was to make scam awareness feel less like reading another 10 things you should never do online post and more like actually testing yourself.

The scenarios start simple but get progressively harder, with timed decisions, XP, streaks, and different levels. The goal isn't just to know what a scam looks like it s to see whether you can recognize one when you re actually making the decision.

HUNCH is now live and I d love to get it in front of more people here.

What makes a scam actually convincing?

While building HUNCH, I noticed something interesting: the hardest scenarios aren't necessarily the ones with the most complicated scams.

They're the ones that look normal.

A familiar company. A reasonable request. A message that isn't badly written. A little urgency. Nothing immediately screams SCAM, but something just feels slightly off.

•

1mo ago

I’ve been working on HUNCH — and it’s finally ready for people to play.

HUNCH is an interactive scam-awareness game built around a simple question: can you recognize a scam when you re actually put in the situation?

Instead of presenting scam awareness as a list of rules, HUNCH turns it into a series of decisions. You re given a scenario, you have limited time to respond, and your choices determine how you progress through the game.

I ve tried to make the scenarios progressively less obvious, because recognizing an obviously fake message isn t particularly interesting. The harder part is figuring out what to do when something looks almost legitimate.

I m sharing it here because I m at the stage where feedback is much more useful than another round of building things in isolation.

View more