Ilya Ofliian

Ilya Ofliian

Compliance for vibe-coded products

About

Compliance guy for vibe-coded products. I audit what Lovable / Bolt / v0 launches actually ship — GDPR, EU AI Act, CCPA — and sell the fixes, not the findings (those I give away free, check my comments). Built a free scanner with no email gate: vibecoderslegal.com/scan. Ex-product manager, so I get why compliance always loses to shipping. Trying to make it an afternoon of work instead of a lawyer retainer.

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Tastemaker
Tastemaker
Gone streaking
Gone streaking
Gone streaking 5
Gone streaking 5

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8 Days After Launch: Major Termi Protocol Update

Eight days after launching Termi Protocol on Product Hunt, we have completed a major round of improvements based on early user feedback.

Termi is evolving into a visual workspace for managing AI coding agents, CLI development tools, agent memory, tasks, and multi-agent workflows from one place.

1. Agent Handoff

Your AI coding agent no longer loses all progress when it reaches a usage, rate, token, or context limit.

We removed our AI's best feature. Engagement doubled.

When we first built Murror, our AI would automatically surface emotional patterns after every journal entry. "You've mentioned feeling anxious about work 4 times this week." "Your mood tends to dip on Sunday evenings."

Users loved it in demos. They called it "impressive" and "insightful." Our internal metrics looked great -- pattern detection accuracy was 87%.

Building a simple level design tool for early layout planning

I've been working on a level design tool that helps with the early part of planning game spaces. It's still in progress, but the goal is to make it easy to sketch rooms, paths, and ideas before touching an engine.

Right now you can block out areas, draw over them, map routes, and play with different layouts. I'm trying to keep it lightweight so you can focus on flow and structure without getting stuck in technical setup.

It's not perfect yet and a few things are rough, but I'm improving it every day. If you build games or enjoy level design, I'd love to hear what feels confusing or what you think should be added next.

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