Ray Auguste

Ray Auguste

Aviquill: Game Design Visualization ToolAviquill: Game Design Visualization Tool
UI/UX Designer/Web Developer

About

Hi, I'm Ray — UI/UX designer & developer Building Aviquill ✍️ — a clean block-based note app App: https://www.aviquill.net/ Discord: https://discord.gg/5SHZrCkQSu Portfolio: https://rayauguste.github.io/

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Forums

Aviquill 1.0 Is Here: Design Dialogue, Levels, and UI Without Leaving the Canvas

Aviquill just hit 1.0, and the headline feature changes what the tool is capable of end-to-end: you can now create dialogue, design level layouts, and mock up game UIs directly inside the same canvas where you already map mechanics and systems.

Aviquill Level Designer: Plan Levels Before Opening Your Engine

Aviquill's new level design tool lets you block out rooms, paths, and layouts before touching Unreal or Unity. It's early, but already makes prototyping way faster and less painful. Built for game devs who want a simple space to plan gameplay flow.

I'm also planning to expand this into a full 3D level editor later on, something lightweight, engine style, and made for quick iteration. It'll take time, but the goal is to let you sketch 3D spaces right inside Aviquill.

Fixing the Most Chaotic Part of Game Design

I've been adding more planning modes to Aviquill, and the goal is pretty straightforward:
Give game designers a space where mechanics, quests, level flow, and UI ideas can live together without feeling scattered.

I'm curious what parts of your workflow feel the most fragmented right now.

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