Greg Neu

Greg Neu

PlayJoobPlayJoob
Hello there 👋
PlayJoob
•7 reviews
I used Higgsfield to create the visual assets for PlayJoob — mission cards, skill card visuals, and 3D objects that bring the map world to life. It made it easy to produce polished, game-like visuals without a dedicated 3D artist.

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PlayJoob
used StripeStripe to build PlayJoob
•7 reviews
Stripe handles all our payments and subscription logic. The developer experience is unmatched — clean API, great docs, and easy webhook setup. It let us ship billing in hours, not days.

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PlayJoob
used FigmaFigma to build PlayJoob
•7 reviews
I used Figma more as a quick visual reference tool than a full design workflow. I'd sketch out where changes needed to happen on the UI and hand it off directly fast and lightweight, which fit the solo-builder pace perfectly.

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PlayJoob
used GitHubGitHub to build PlayJoob
•7 reviews
As a solo founder building in public, it keeps the codebase organized and deployments clean.

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PlayJoob
used VercelVercel to build PlayJoob
•7 reviews
Vercel handles our frontend deployment with zero config. Instant previews for every branch made testing the map UI much faster.

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PlayJoob
•7 reviews
Supabase powers our entire backend auth, database, and real-time updates for the map. It let us move fast as a small team without managing infrastructure. The open-source approach and great DX made it a clear choice over Firebase.

Alternatives Considered

PlayJoob
used CursorCursor to build PlayJoob
•7 reviews
Cursor was our main AI code editor throughout the entire PlayJoob build. It dramatically sped up development from writing complex map logic to debugging real-time features. Hard to imagine shipping without it.

Alternatives Considered