This is my second small experiment inspired from URL Snake by Demian Ferreiro. The first one was Tiny Horse, which used only one type of movement (jump).
Besides the challenge of creating a game in a 4 x 100 pixel scene with no color and limited characters, this time I wanted something more difficult. So, Tiny Mario reimagines the classic Super Mario Bros as a side-scroller with a low-fi, text-rendered style.
Your goal is to collect the most coins and reach the flag while avoiding pits and enemies before time runs out.
Again, the rendering mainly uses Unicode Braille cells (e.g., ⠤ ⠥). But now, the player can move in all directions, even going down to an underworld through one of the “pipes.”
There’s just one level, though. If you want more, feel free to add them. This is an open-source project.
I didn't know what to expect and I experienced Joy. I spent way too long playing this. It really shows that we don't always need an intense amount of graphics, but just simple gameplay mechanics. Well done @diegodottac!
@gabe Yeah, same here. I caught myself laughing out loud while testing. After adding the sound design, the whole thing came alive and made the reference feel much stronger.
Gah! It's as hard as flappy bird! I was just starting to get the hang of it when I realized I should probably be working on other things. Such a cool idea though. Nice work!
@daveaingram Prompt your AI data assistants to do the work and then come back! The trick to kill the enemies is to wait until they’re one character away from you, then jump. :p
@anka_lumos LOL, I'm cooking up some ideas. I thought about Pong in the URL, but it's hard to beat Tiny Mario vibe. The next experiments will probably be outside the URL bar :p
This is my second small experiment inspired from URL Snake by Demian Ferreiro. The first one was Tiny Horse, which used only one type of movement (jump).
Besides the challenge of creating a game in a 4 x 100 pixel scene with no color and limited characters, this time I wanted something more difficult. So, Tiny Mario reimagines the classic Super Mario Bros as a side-scroller with a low-fi, text-rendered style.
Your goal is to collect the most coins and reach the flag while avoiding pits and enemies before time runs out.
Again, the rendering mainly uses Unicode Braille cells (e.g., ⠤ ⠥). But now, the player can move in all directions, even going down to an underworld through one of the “pipes.”
There’s just one level, though. If you want more, feel free to add them. This is an open-source project.
Tiny Mario
This is my second small experiment inspired from URL Snake by Demian Ferreiro. The first one was Tiny Horse, which used only one type of movement (jump).
Besides the challenge of creating a game in a 4 x 100 pixel scene with no color and limited characters, this time I wanted something more difficult. So, Tiny Mario reimagines the classic Super Mario Bros as a side-scroller with a low-fi, text-rendered style.
Your goal is to collect the most coins and reach the flag while avoiding pits and enemies before time runs out.
Again, the rendering mainly uses Unicode Braille cells (e.g., ⠤ ⠥). But now, the player can move in all directions, even going down to an underworld through one of the “pipes.”
There’s just one level, though. If you want more, feel free to add them. This is an open-source project.
Enjoy.
MultiDrive
@diegodottac Oh my God!! I'm back in my childhood again!!
minimalist phone: creating folders
They k**ed me. 😭🙈
Love it!
Tiny Mario
@busmark_w_nika The O's are poisoned.
minimalist phone: creating folders
@diegodottac I know, I just was late to jump over them :D
Product Hunt
I didn't know what to expect and I experienced Joy. I spent way too long playing this. It really shows that we don't always need an intense amount of graphics, but just simple gameplay mechanics. Well done @diegodottac!
Tiny Mario
@gabe Yeah, same here. I caught myself laughing out loud while testing. After adding the sound design, the whole thing came alive and made the reference feel much stronger.
AppealSeal
Tiny Mario
@philippberner LOL. I guess Product Hunt launches aren’t making you very happy these days. Same here, I’m a bit tired of all those AI products too.
Haha, this was fun!
Tiny Mario
@himani_sah1 My high score is 80! I definitely spent too much time on it. :p
Querri
Gah! It's as hard as flappy bird! I was just starting to get the hang of it when I realized I should probably be working on other things. Such a cool idea though. Nice work!
Tiny Mario
@daveaingram Prompt your AI data assistants to do the work and then come back! The trick to kill the enemies is to wait until they’re one character away from you, then jump. :p
Lumos
Tiny Mario
@anka_lumos LOL, I'm cooking up some ideas. I thought about Pong in the URL, but it's hard to beat Tiny Mario vibe. The next experiments will probably be outside the URL bar :p