Figma 1.0

The first interface design tool with real-time collaboration

#5 Product of the WeekSeptember 28, 2016
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  • Braden Kowitz
    Braden KowitzCo-founder, Range

    Google Docs for Design. Great for interaction design, realtime feedback from teammates, design system support, and simple prototypes.


    Slow for very large projects, unless you have a very fast laptop. Very limited API. No EPS import yet.

    I just LOVE Figma. The product continues to improve in steady and thoughtful steps. Whenever I hear of a design team using Sketch, I wonder why they aren't just using Figma!

    Braden Kowitz has used this product for one year.
  • Gautham Santhosh
    Gautham SanthoshStudent | Developer | AI

    Its amazing and so fast

    It works for all platform


    Sometimes net goes of. I wish there was a way around it

    I really love figma

    Gautham Santhosh has used this product for one week.
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Paul Adams
Paul AdamsHiring@padday · VP Product at Intercom
Looks awesome! Not sure it'll replace Fireworks for me though tbh.
Paul Adams
Paul AdamsHiring@padday · VP Product at Intercom
This was obviously a joke for the record ;)
Dylan Field
Dylan FieldMakerHiring@zoink · CEO, Figma
@padday I laughed out loud :)
Sho Kuwamoto
Sho KuwamotoMakerHiring@skuwamoto
@padday Hey man, I loved Fireworks! (still do!)
Reony Tonneyck
Reony Tonneyck@megaroeny · Product Designer & EV Advocate
@padday I didn't think so............ 😆
Bruce Vang
Bruce Vang@brucevang · AR/VR Developer & Designer
@padday I almost raged. Some people still think like this and won't move away from Fireworks.
jedmund@jedmund · I make things
I've been using Figma for several months now to design some personal projects and its really outstanding. The product brings a lot of new ideas to the design tool space and its really great to see it evolve over time. I am very skeptical of tools in web browsers, and while it isn't perfect in this regard (I'm looking at you, Cmd+Z behavior), being able to use the app cross-platform, or have access on computers that aren't my own, is really, really nice. Now that the base product is mostly fleshed out, I'm really interested to see what they build next. More visual design features? Prototyping? Those are the more predictable paths, but even beyond those, there's a lot of untapped opportunity for design tools willing to take risks.
Dylan Field
Dylan FieldMakerHiring@zoink · CEO, Figma
Thanks for the hunt, Bryn ;) After nine months in closed beta, we’re stoked to open Figma up to everyone. We’re also excited to announce that our multiplayer functionality (the ability to collaborate on design files in realtime) is live. Throughout the closed beta, we’ve benefited from a ton of great user feedback. We improved our permission model, made it easier to create teams, added live device preview, built a native app and much, much more. Multiplayer has already changed the way our design team works… I’m so excited for everyone else to try it! If you have any questions, just reply — I'm around :)
jack rometty
jack rometty@rometty_ · student
@zoink any thoughts on social design? "github for design" is an interesting idea and i also lowkey think dribbble should be usurped. regardless, i'm excited for the future of design :)
Dylan Field
Dylan FieldMakerHiring@zoink · CEO, Figma
@rometty_ So many! Building a community on top of Figma is something we're all really excited about. One feature we hope to develop is "public components" — the ability to share an asset and build your brand as a designer. If you license the asset appropriately, other community members could use it as well. Also super interesting to think about the implications of sharing live design files in the public sphere and the behaviors this could lead to. By the way, thanks for all your support over the past nine months, Jack. We really appreciate all your feedback — it truly made our product better :)
Mathias Elmose
Mathias Elmose@galimotion · The Chewbacca of EdTech
@zoink 👏 "free for students". What about teachers?
Matt@thinmatt · Director fo Design @Treehouse
I have been using this tool at Treehouse for a few months now. As a full team we've heavily adopted it in the last few weeks. That is primarily the result of the multiplayer feature. It makes it incredibly easy and convenient to work on projects together. Previously we would all have to work in our respective tools, then use a screenshot or InVision to gather feedback. Multiplayer has allowed our designers to work out of the same file simultaneously and see each others work in real time. Feedback is immediate and we are able to move much faster. Glad to see they have rolled out more extensive documentation, looking forward to that growing.
Ryan Carter
Ryan Carter@rm_carter · Designer @ Shoflo
I've been using Figma for a couple of months now almost exclusively both for work and for personal projects and it has been incredible. The learning curve coming from Sketch was pretty easy and the adoption at my workplace was very fast. Being able to collaborate in real time with developers and coworkers and make changes on the fly has been a big boost to productivity. Performance has also been pretty good for the most part, but the double whammy of Chrome + Figma does make my fans go into hyper mode.
Reony Tonneyck
Reony Tonneyck@megaroeny · Product Designer & EV Advocate
@rm_carter you could try using the Desktop app instead. I haven't look at performance stats using it instead of Chrome. Also, I'm curious how you're dealing with not having symbols? I have so many screens for my desktop web app design, and it just would be a huge pain to work with my designs with no symbols.