What percentage of your vibe coding spend actually goes toward fixing the tool's own errors?
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Every time I've tried one of these tools, a chunk of what I end up spending is just fixing something it broke, not adding anything new.
And it's not a fixed cut, it gets worse the more complex the app gets, simple screens barely need any fixing, anything with real logic starts eating credits fast.
What percentage would you guess that's been for you?
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